#Shadow of the colossus ps2 controls ps3#
No other game to date has come close to GOW's perfection of quick time button presses or the cinematic in-game camera and I am eagerly anticipating the psp prequel and ps3 sequel to see how the story ends. Similarly, giving Wander the ability to scale the colossi rapidly, flip over its head and gouge its eyes out, would detract from the character's own ability ( he's just a desperate kid, out of his depth, who can't really handle a sword).īoth games are excellent, but i feel that God of War is more evolutionary than revolutionary, not that its any less of an achievement.
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There is no way a player could manually pull of the elaborate and brutal takedowns of Kratos AND control the camera at the same time without timed button attacks, it would be too difficult. The thing about God of War and Sotc is that the controls for each are brilliant, but not necessarily good for each other. Truly a game that appeals to all ages (even if they're just watching) and the best case for video games as an art form. My little cousins watched me playing this and were so engrossed that they wouldn't go have dinner, till i kicked them out. Its epic.įavorite boss fights are the flying one(3rd one) and the desert flying one ( I always try to stand on my horse and shoot arrows to bring it down, just cause it looks so damn cool). The control scheme is fantastic (holding onto R1 for dear life as the beast writhes and sways, flinging your character around, is intense!) and the soundtrack really immerses you as a player.
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Like a good book or movie, you come back to these games time and again just to play through it and enjoy the atmosphere, gameplay and story.
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While i enjoy multiplayer games as much as the next guy, this along with uncharted are examples of games that don't need it at all. The vastness and emptiness of the land, the size of the colossi, (you climb up one's beard for crying out loud!) coupled with the fact that its just you and your trusty horse in this giant map, create a sense of scale and loneliness that are unparalleled. new to this site, but had to add my feelings on this game! Sotc is in my opinion the BEST PS2 game, purely because there is no other game like it on any other system (not including ICO). Unless the control schema is laughably bad or unnecessarily confusing, it gets nary a mention." The controller is the fundamental aspect of videogames as a medium, yet developers and fans alike seem to totally overlook it. What I mean to say is that while lots of the elements of the game are designed and featured in artistically and culturally relevant ways, a huge part of games is left out of the artistic amalgam: the controls. Unfortunately for us in the post-post-pre-metamodern crowd, games as a medium fall short in one crucial, yet easily overlooked, way: They only go half of the distance. We laud innovative game designers for forcing us to make morally ambiguous choices about ourselves and the characters around us. Artsy wooks like myself love to wax philosophic about the potential that games have in terms of narration or eliciting meaningful, emotional player responses. "The 'videogames as art' movement is a funny thing. Destructoid's Joseph -Orcist- Leray writes: